Unleashing Innovation and Seizing Opportunities in the Esports and Games Sector
Speech by Mr Alvin Tan, Minister of State, Ministry Of Culture, Community And Youth & Ministry Of Trade And Industry, at the Asia Esports Summit 2023
06 December 2023
Introduction
Good afternoon, everyone. I see many familiar faces here today. It’s great to be here at the Asia Esports Summit - a gathering of key players, international experts, and professionals in esports from across the region.
When the organisers asked me to do this during a meeting a couple of months ago, I told them that I will attend for a few different reasons. One is because I deeply believe in this sector. I am also a gamer – in fact, I just completed a game and am starting another one. But I believe it is not just about the games, it is about
the whole ecosystem. And that’s why when the industry starts to
move, I think we also have a role to support, grow, and take that
chance.
That is very important and therefore this Summit is timely. The
growing popularity of esports as all of you may know is partly due
to COVID. According to Dutch research firm Newzoo, the global
esports audience is estimated to reach 640.8 million by the end of
2025.
Many of you know that Southeast Asia has a population of
about 650 million people and growing, with some of the
youngest populations here. Southeast Asia will be the heart
of this as the fastest growing esports market in the world.
The Southeast Asia regional market is expected to grow from
$39.2 million in 2021 to $72.5 million in 2024.
Complementary to esports, Asia’s metaverse landscape is also
rapidly evolving. You have social VR platforms to blockchain-based
virtual worlds – these metaverses are breeding creativity and also
entrepreneurship. The metaverse is also not new to the world of
esports and games.
In Singapore, we have been very active in the esports arena. Let
me share with you what we have been doing in this space.
We have successfully hosted major esports events, including:
the Mobile Legends: Bang Bang M2 and M3 World
Championships;
the DOTA2 Singapore Major;
Free Fire World Series;
Wild Rift Horizon Cup;
the Asian edition of Gamescom, the world’s largest video
games industry event and business platform;
The International 11;
And most recently, the inaugural Olympic Esports Week, in
partnership with the International Olympic Council. This featured top virtual sports as well as esports players
worldwide.
Singapore is jam packed with these events – we are trying to bring
all of these here so that we can build a vibrant ecosystem. And
these events show a growing interest not just in Singapore but also
the region.
Unleashing Innovation and Possibilities in Technology
We know that tech innovation allows us to push the frontier of
technology and gamification in active virtual sports. Let me dive
into this world of virtual sports as well.
Active virtual sports such as virtual cycling allows
participants to not just sit down but also work out in big
sweats – it helps physiologically as well as psychologically.
Participation in esports as well as virtual sports can also
ignite people’s interest in sports – it is a gateway for some
people to also participate in sports.
Seizing Opportunities in the Esports and Games Industries
Let me switch over to the growth of the esports sector and how it
builds and create exciting job opportunities. From software
developers and graphic designers, to event managers and
marketing specialists, to shoutcasters and production crews.
These and also many different jobs that we have yet to imagine in the esports sector will start to grow.
Our esports and tech sector has continued to attract
investments from game companies, and it is adding to our tech
ecosystem diversity. Efforts in adjacent sectors such as sports
have also helped to grow Singapore’s esports and gaming sector.
Singapore is now home to over 200 game-developing and
publishing companies, making us one of Asia’s leading
media and entertainment hubs.
This also provides opportunities for more games to be
developed by local companies.
For example, the Olympic Esports Week featured two locally
developed game titles, Tic Tac Bow (Archery) and Virtual
Taekwondo. They are very new but I am sure as they grow
and have new versions, they will be even better.
Singapore companies are actively in the game – building the
games, doing shoutcasting, event organisation, and
developing games. The talent is growing and is abundant for
startups and businesses.
Esports as a Youth Engagement Platform
Many of you know that esports can be an incredible platform
for us to engage on, including for our youths.
We thus work closely with industry and community partners
such as the Singapore Cybersports & Online Gaming
Association (SCOGA), Singapore Esports Association
(SGEA), Singapore Games Association (SGGA), and the
Global Esports Federation (GEF) that are all critical to our
ecosystem.
We do this and we work with many of you to educate,
engage and create opportunities for youths. For example, the
National Youth Council (NYC) partnered with SGEA, as well
as sports and event management company IMG to run the
Esports Youth Programme.
The Esports Youth Programme gave 100 students from
various polytechnics, ITEs and partner organisations hands-
on experience at the 2021 Global Esports Games. They
attended workshops and panel discussions with industry
leaders, and were directly involved in running the event.
It is important that while we recognise the growth of the
esports sector, there are still people in our society who are
concerned about the downside that technology and gaming bring.
And I think we have to be alert to it and we have to work with the
industry to address it.
For example, potential issues with regard to gaming
addiction. But if we can manage these concerns well and carefully, I think esports can have a positive effect on our youths’ social,
physical, and mental development.
For example, instituting a structured and regulated playing
environment, and cultivating prominent gamers as positive
role models can help instil responsible gaming behaviour.
When I play games with my kids, I will ask “Oh look at this
character, what can you learn from it?”. And if it’s already 10
o’clock, I will ask them to stop. And so, it is about how we
can nurture our youths, our gamers and how do we draw
some good examples. How do you build a game that not just
expose our gamers to Greek and Norse gods but also to
regional characters so that our youths can understand the
rich cultural history through games.
I think the game has just started and many of you can help
with the well being, economic, tech as well as cultural
aspects towards gaming.
Conclusion
The growth of Asia’s esports and the metaverse landscape is
brimming with potential.
So please join us to continue innovating and I hope that this
Summit – it’s not just a gaming Summit but one where you can talk
and learn about all these issues. And I think once you have that
base, that foundation, you will build a very strong, enduring, and sustainable esports and gaming ecosystem here in Singapore and
Southeast Asia.